Introducing Atlas

Unity’s level editing facilities can be a bit of a pain. Which is putting it mildly. I actually know some of the people people who currently work at Unity, but sadly not their home addresses. Yet.
So in the meantime, I created Atlas.

Atlas is a state of the art level editing tool that allows our handsome designers (Robin2 and American Donald) to throw various intriguing levels together. It handles all the object editing, linking and layout that would be an unimaginable nightmare in Unity. I actually can imagine that nightmare by employing my powers of memory – which is why I wrote Atlas in the first place.

One day I may even make Atlas into a full app – although it might take a little while to make it fully generalised for any game. But for now it serves me well, despite the creaky XNA underpinnings.

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