“Draw me a robot”, I said to Mr Jim – and he swiftly obliged.
Thanks Mr Jim! This is some of our earliest concept art, as we discussed how the main character should get around, and his general purpose in life. The very first bit of code I wrote was a 2D scroller for the PS Vita, using old Velocity code (it won awards!) – and because I can’t draw legs for toffee, I put the main character on a wheel. Some of that persisted in these early sketches from Mr Jim. The character designs range from adorable to terrifying – some of whom may end up as baddies. Think otherwise agreeable combat droids who have gone a bit bananas after spending centuries patrolling the same corridors.
Next we looked at some ideas for enemies and weaponry – Mr Jim was immediately in his element. He sent me literally hundreds of ideas for flame throwers, each with its own charming moniker and how he imagined using it. Some of the more printable include “the Neighbour-Roaster”, “The Smack Whore”, “The Bitchinator”, “This Is My Penis!” and oddly, “Susan”. No more caffeine for Mr Jim until he can learn to play nicely with others.
At this point we were beginning to see the game as a full 3D title, in the Dungeon Keeper / Bloodwych mold, and Mr Jim generously and angrily agreed “this is a terrible idea” and set to work making some 3D models. Here are a couple showing one potential player robot moving from 2D into 3D
In other discussions we talked about the world the player would find himself – and therefore I present a few notions Mr Jim had for the environment itself – one in 2D and one in 3D.
So, still early days when these were made – most at the end of 2014 as we tried to work out exactly what sort of game would best fit the story setting. The key things are robots, sci-fi corridors, automated defences and a great big space elevator. Mr Jim may be a borderline psychotic with a deep rooted anti-social personality disorder (there’s no maybe about it), but it was lovely seeing his ideas for the game come to life, especially as we were able to communicate over very long distance.